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making learning fun for more kids

Increasing customer lifetime value chart

Spotlight on educational entertainment: making learning fun for more kids while increasing customer lifetime value

A producer of gaming systems such as “edutainment” tablets turned to Intuceo for help in increasing customer lifetime value (CLV). If the client sales team could cross-sell to the right customers, they could increase retention while enhancing customer experience; families with kids who enjoy learning while playing could be targeted with new games. CLV was defined as total anticipated customer revenue after two years predicted on the basis of…

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